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PhantomProphecy

Independent Game Studio

We make games, Unity tools, and the systems behind them.

PhantomProphecy is an independent studio that develops games and builds the Unity tooling and game systems that keep production moving.

01

About the studio

PhantomProphecy is an independent studio that develops games and works across Unity development and game systems.

The work sits at the intersection of gameplay, editor tooling, C# architecture, and production practice — shipping our own titles while making Unity projects easier to inspect, maintain, and release. The emphasis is on clear systems, careful Editor UX, and features that respect how players and developers actually use them.

Day to day that means game development, systems design, scene and project hygiene, custom inspectors, and gameplay scaffolding. The goal is consistent: fewer silent failures, faster iteration, and work people can trust.

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Expertise

Making games in Unity, designing systems, and handling the production problems that appear after the prototype stage.

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Game Development

Original games designed, built, and shipped in Unity — from systems and feel through to a store-ready release.

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Unity Development

Editor workflows, custom tools, and production-minded Unity work that sits naturally inside the engine.

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Game Systems

Reusable C# systems for gameplay, scene setup, and project structure that scale beyond a single prototype.

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Editor Tooling

Custom windows, inspectors, and utilities designed for daily use rather than one-off demos.

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C# Architecture

Clear module boundaries, editor-only packages, and code that other developers can extend without fighting it.

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Production Workflow

Practical checks, faster iteration, and tooling that keeps teams focused on shipping.

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Contact

Questions about the studio, our games, or Unity work are welcome. Reach out on LinkedIn.

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