Game Development
Original games designed, built, and shipped in Unity — from systems and feel through to a store-ready release.
Independent Game Studio
PhantomProphecy is an independent studio that develops games and builds the Unity tooling and game systems that keep production moving.
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PhantomProphecy is an independent studio that develops games and works across Unity development and game systems.
The work sits at the intersection of gameplay, editor tooling, C# architecture, and production practice — shipping our own titles while making Unity projects easier to inspect, maintain, and release. The emphasis is on clear systems, careful Editor UX, and features that respect how players and developers actually use them.
Day to day that means game development, systems design, scene and project hygiene, custom inspectors, and gameplay scaffolding. The goal is consistent: fewer silent failures, faster iteration, and work people can trust.
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Making games in Unity, designing systems, and handling the production problems that appear after the prototype stage.
Original games designed, built, and shipped in Unity — from systems and feel through to a store-ready release.
Editor workflows, custom tools, and production-minded Unity work that sits naturally inside the engine.
Reusable C# systems for gameplay, scene setup, and project structure that scale beyond a single prototype.
Custom windows, inspectors, and utilities designed for daily use rather than one-off demos.
Clear module boundaries, editor-only packages, and code that other developers can extend without fighting it.
Practical checks, faster iteration, and tooling that keeps teams focused on shipping.
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PhantomProphecy publishes on the Unity Asset Store and Steam.
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Questions about the studio, our games, or Unity work are welcome. Reach out on LinkedIn.
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